

Gathering or farming of resources is required to create buildings, produce troops, and research advancements.

environment modes (monster killing and dungeons), and city building and event quests. Ranged) refers to what the trap is strong against.Game of War: Fire Age includes player vs. To unlock new traps a user needs to use the academy to research new means of producing stronger traps, as well as upgrading their stats. EG: Longbow Tower's are Very Strong vs Ranged, but Weak against Siege, Infantry and Cavalry.Īre strong vs Infantry, but weak vs Siege They are Weak against two types of troops and siege. Strategic Traps are Very Strong against one type of troop.EG: Archer Tower's are Strong vs Ranged, but Weak vs Siege. Normal Traps are strong against one type of troop.Rather than troops being destroyed instantly like they use to be, they can now be salvaged after a fight, costing half the recourses it would to completely replace them. Salvaging is a similar process to healing troops. This Wall menu can also be accessed by going to the "More" options in the bottom right corner, and tapping "Build Traps". Here the player can choose whether to build Wall Traps, Strategic Traps or Wild Traps, or to Salvage damaged Traps. Tapping the Wall will bring up an interface, similar to that of the Barracks. The most common way to build Traps is using the Wall building, right between the Urban and Rural area in the players Empire. Hypothetically, If a player had lots of traps that were strong against Infantry, and an enemy scouted, saw the traps, they could send in all their Cavalry and Ranged units to wipe out the traps. As a result, it is essential to have a diverse range of traps, and fairly even numbers of each to even the odds in an attack. All cavalry take heavy damage from siege units, as their sole purpose is to lead the battle into the Empire and take out the enemy Traps. Each Trap (With the exception of Tier 3's) are strong against one category of troop, whether that is Infantry Ranged or Cavalry. They do so by automatically damaging troops invading troops that attack the players base. Traps are defensive mechanisms that defend against, and can attack incoming troops.
